|The only challenge programmed wasn't the best idea...|
Okay, let's end the story-like writing here! The Hall of Challenges wasn't as good as I was expecting it to turn out during development, but it was a good idea. It allowed me to reuse levels I spent weeks working on with minor script adjustments. The thing is, being able to be sent off to a random location after each level didn't make much sense (even though a similar thing is allowed in later versions, warping to the Small Hut).
Additionally, completing special stages in v1.6 advanced you to the next level, so if you chose to challenge a special stage, you wouldn't be able to visit the Hall of Challenges. This was done because the special stage is a separate map that the player is warped to, which made the game forget what happened in the proper level. These reasons are most likely why the Hall of Challenges was removed after v1.6, since special stages were modified to allow returning to the special stage entrance the player used.
|If you think this looks hard, the wind makes it harder!|
|Congratulations! You got the Heal Coin...I think!|
|This is the Damage Coin's DECORATE properties.|
|So wait, you're telling me Jane never noticed that rug?|
This is how it was planned ever since the Hall of Challenges was removed, but only now am I adding the changes to make challenges work! The rug doesn't function yet as that's the part the player will interact with. You'll step onto that rug to toggle challenges. Using the level change switches, you'll see whether this challenge has been completed before and what the goal is. After this, using the teleporter will warp you to the level you've selected, only with a challenge enabled (indicated with a timer on-screen). Said timer is separate from the timer that appears during speedruns, so you can still do challenges during them.
|"Luck bonus"? Is this random or based on something? You'll have to find out!|
Anyways, whoa, this is a big blog post! Look forward to when challenges return to Mary's Magical Adventure, player! They will be back in v1.95 or v2, whichever is the next release.